
Hill is a 5 capture points based map for the popular game Team Fortress 2.
I was inspired by maps like badlands and yukon.
It is mainly an outdoor map with different heights in it's terrain, with the capture points in small buildings.
There are various routes to attack each point, thanks to the S-Shape layout.
The line of sight and optimization were also important issues, I made sure the terrain was constructed in a way it hinders you from looking to far. (Hence the hills.)